Osimi City Gitbook
  • Osimi City
    • About Us
  • About Osimi City
  • Market
    • Market Analysis
    • Demographics Analysis
  • Vision - The Future Of Osimi City
  • Storyline
  • Racing Gameplay
    • Racing
    • Requirements
    • Osimi Championship Series (OCS) - Racing Tournament
    • Types of Vehicles
    • Rewards
  • Shooting GamePlay
    • How to Play
    • Requirements
    • Rewards
    • Osimi Pro League (OPL) - Shooter Tournament
  • Open World Metaverse
    • Story
    • Gameplay
    • Daily And Weekly Mission
  • Characters
    • Character Specs
    • Marksman
    • Racer
    • Martial Artist
    • Character Leveling
    • Character Attributes
    • Story - Characters
  • Items
    • NFT Firearms
    • NFT Melee Weaponry
    • NFT Skins
    • NFT Consumables
    • NFT Land & Real Estate
  • Tokenomics
  • OSI
    • Token Distribution
    • Revenue Flow
    • Marketplace
  • About The Game
    • Free-to-Play
    • Technology
  • Our Team
  • Road Map
    • Project Development
    • Marketing
  • Legal
  • Disclaimer
  • Contact us
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  1. OSI

Revenue Flow

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Last updated 3 years ago

Osimi City will be run using a play-to-earn model where NFTs can be purchased. Osimi City participants can earn revenue from the sale of land, buildings, and in-game consumables. Fees will be administered when game characters are levelled up, for participation in tournaments, and for marketplace transactions.

All fees and revenue generated will be secured in the company reserve, which will be governed by Osimi shareholders. A percentage of the revenue will be earmarked and used as a rewards for players or for tournaments.

Osimi City will use a percentage of the revenue to buy back OSI tokens for the purpose of burning. The act of burning tokens creates scarcity in the market and also increases the value of remaining tokens.